![]() it would sound pretty weak if it said "if WIL is reduced to zero, they become drained". ![]() where before they said respectively "reduced to madness" and "mad condition", now they say "reduced to insensibility" and "drained condition" there is no longer a clear mechanical or thematic connection between the two. ![]() The connection should be maintained between the "attribute score loss" section and the "magic" section. "drained" doesnt at all evoke this it seems to evoke the idea that magic is a thing not terribly taxing to the mental tolerance of a mouse. Keeping "mad" emphasizes the idea that just about everything in this world is more powerful than a mouse, which seems to be a strong theme of the game. it doesnt give a clear idea how "drained" is to be roleplayed, while "mad" evokes strong roleplay ideas in most people. it is stated to be a "serious" condition, which exhausted is not, though if they are degrees of the same thing, exhausted sounds stronger. for one thing, "drained" is a much weaker term, and it is not at all clear how it differs from exhausted, except that it involves will rather than strength. Id like to say, i think it is not an improvement to remove "mad". ![]()
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